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Вопросы по игре Европа 3 Божественный Ветер. <

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Общие вопросы по игре задавайте здесь. Для поиска ответов на конкретные глобальные вопросы лучше создавать отдельную тему.

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2

Какие читы есть к Европе 3. Вы можете сказать. :dontcare:

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authority

Gives maximum imperial authority to the HRE Emperor.

cash

Adds 5000 ducats to player's treasury.

colonist

Adds +5 colonists to player's stock of colonists.

conversion_success

Makes all currently-active missionaries terminate successfully.

decision

[Decision_Name] [Country_TAG OR Province_ID#]

Executes decisions, optionally directed at a different country (default is the player's) or in a particular province; note that you don't have to own the province. These are defined in the common\decisions folder, where you can find all the decision names.

die

[Country_TAG]

Kills ruler of target country.

diplomat

Adds +5 diplomats to player's stock of diplomats.

discover

[Province_ID#]

Player country discovers the targeted province.

emperor

[Country_TAG]

Makes target country the Emperor of the HRE.

event

[Event_ID#] [Country_TAG OR Province_ID#]

Executes events, optionally directed at a different country (default is the player's) or in a particular province; note that you don't have to own the province. These are defined in the common\events folder, where you can find all the event id #'s. Some useful event ID's are also provided in the next section.

focus

[Province_ID#]

Changes player's National Focus province.

fow

[Province_ID#]

Turns on/off Fog of War over a province for 1 day (if you're not paused, you might miss it).

government

[Country_TAG] [Government_Type]

Changes the government of the target country. Government types are defined in the common\governments.txt file (and are listed below).

heir

[Country_TAG]

New heir is born for the target country (this is only effective on monarchies).

heir_succeeds

[Country_TAG]

The current heir succeeds to the throne of the target country; note that the current age of the heir doesn't matter (no risk of Regency Council).

infamy

[Amount]

Changes infamy by 0 or optionally by the amount specified. Note that you can change it by both positive and negative amounts, but it can't go below 0.

influence

Gives maximum papal influence to the player's country.

invest

[Tech_Type] [Amount]

Invests the amount specified into a technology. Note that this is a bit bugged -- no matter which tech you specify, it will actually divert the total according to your slider positions in the budget window.

kill_advisor

[Advisor_ID#]

Kills the targeted advisor in any country.

kill_heir

[Country_TAG]

Kills the current heir of the target country.

magistrate

Adds +5 magistrates to the player's stock of magistrates. (official also does this.)

merchant

Adds +5 merchants to the player's stock of merchants.

mission

[Mission_Name]

Executes (completes) missions for the player's country, which are defined in the common\missions folder where you can find all the mission names.

missionary

Adds +5 missionaries to the player's stock of missionaries.

morehumans

[Parameter]

Unknown effect which requires unknown parameter. Appears to be related to adding new human players during multiplayer gameplay.

native

Switches all resident natives (unoccupied provinces or colonies) in the game to automatically attack any entering army.

official

Adds +5 magistrates to the player's stock of magistrates. (magistrate also does this.)

pirate

Switches all pirates to roam sea provinces.

prestige

Increases prestige of player country by 17.5%.

revolt

[Province_ID#]

Spawns a revolt in the targeted province; note that this works for non-player provinces as well.

spy

Adds +5 spies to the player's stock of spies.

stability

Player country gains +6 stability.

tag

[Country_TAG]

Allows the player to switch between countries in-game. WARNING: While this command doesn't cause a CTD, it has some minor bugs. Be careful about accidentally switching to non-existent countries (or countries which have disappeared) or the game will end immediately. There are some bugs with loading/unloading graphics interfaces -- if you switch culture groups, the provincial city window graphics will be black as the new culture's graphics window is unloaded. In addition, the discovered map of the prior country will "follow" the player to the new country as the map graphics aren't updated. (However, the actual "discovered provinces" of the new country are kept intact for other purposes.) Also, the displayed tech level on the budget window isn't updated.

tech

[Country_TAG]

Prints a small summary of the target country's current tech progress to the Console window.

ti

Switches on/off Terra Incognita; that is, it reveals the whole map for all countries in the world (not just the player's country). It also lifts Fog of War everywhere for 1 day.

undiscover

[Province_ID#]

Player country "undiscovers" the target province.

view

[Country_TAG]

Prints a small summary of the target country's income/savings to the Console window.

view_ai

Switches on a descriptive mode where you can get extra information about an AI's initialized behaviors from a tooltip which appears if you hover the mouse cursor over their diplomatic shield. Note that you must exit the game in order to reset this mode.

Debug Codes
Code

[RequiredParameter]

Description

crash

This is a CTD.

fullscreen

Switches windowed mode on/off. Note that windowed mode is not well-supported for general Windows play.

reload

Reloads graphics.

reloadfx

Reloads special effects graphics.

reloadinterface

Reloads graphics interfaces. (This command may be disabled.)

reloadmap*

Reloads map. (This may not be the actual command, though this function exists in the executable.)

set_global_flag

[FlagName]

Sets flag <a href="http://www.paradoxian.org/eu3wiki/index.php?title=Global_flag&action=edit&redlink=1" title="Global flag (page does not exist)">FlagName in the current game.

clr_global_flag

[FlagName]

Clears flag FlagName in the current game.

has_global_flag

[FlagName]

Checks whether FlagName is set in the current game.

window

[WindowReference]

Открывает интерфейс Windows из консоли. Требует дополнительных команд открывать и закрывать.

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4

Большое спасибо !!!

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5

Да нежешто :cool:

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